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  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Tag: test

Presenting Big RIP!

Big Rip is a card-based game which sees players work against one another to build (and protect) the tallest tombstone. … More

bigrip, boardgame, development, game, games, gaming, groupproject, ideas, learning, marketing, photos, pitch, playtesting, presentation, project, Prototype, Research, speculative, tabletopgame, test, video

[BCM 300] You Beta Dress For Success!

Originally posted on SQUAAD:
You can find my initial pitch for my individual game here. Below is a video overview…

development, education, game, games, ideas, learning, marketing, Research, test, video

[BCM 300] You’ll Play This Game to Death…

Originally posted on SQUAAD:
You can find the posts of my other group members here: James and Ben’s post(s). As…

development, games, gaming, ideas, learning, marketing, Research, test, video

Rhino Hero by Haba

Rhino Hero by Haba Game experience In class I played numerous other games but I didn’t have anywhere near the … More

Bodhitodd, games, HABA, playtest, Rhinohero, test

[BCM 215] Pitchin’ a Beta DA!

Originally posted on SQUAAD:
Hey there! Below is my Digital Artefact (DA) Beta pitch video! Contextual Information about my DA…

development, game, games, gaming, learning, marketing, Research, review, test, video, video games

Reflecting on Development and Current Iteration of Rules

The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes … More

BCM300, Board Game, board setup, development, game, games, horror, learning, reflection, slasher, storytelling, test

Game Rules and 2nd Playtest

Game rules are an essential component to any board game. Or any game in general. Game rules establish the goal … More

development, game, games, horror, photos, slasher, storytelling, test

Abstraction and Progress Update

So in today’s class I finally ran the first play-test for ‘Slasher’, despite missing many of the key mechanics and … More

abstraction, class playtest, development, game, games, horror, photos, rpg, slasher, storytelling, survival, test

Prototyping begins!

Well, I picked the wrong week to miss class! So apparently in class, we were provided with A4 paper, in … More

abstraction, development, games, gaming, horror, mechanics, protoptype, rpg, Rules, slasher, storytelling, survival, test

Game Prototype and Materials

For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material … More

card games, database, development, game, Game Development, Game prototype, games, gaming, ideas, learning, test, UOW

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