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Game Cultures

  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Tag: learning

Presenting Big RIP!

Big Rip is a card-based game which sees players work against one another to build (and protect) the tallest tombstone. … More

bigrip, boardgame, development, game, games, gaming, groupproject, ideas, learning, marketing, photos, pitch, playtesting, presentation, project, Prototype, Research, speculative, tabletopgame, test, video

[BCM 300] You Beta Dress For Success!

Originally posted on SQUAAD:
You can find my initial pitch for my individual game here. Below is a video overview…

development, education, game, games, ideas, learning, marketing, Research, test, video

[BCM 300] You’ll Play This Game to Death…

Originally posted on SQUAAD:
You can find the posts of my other group members here: James and Ben’s post(s). As…

development, games, gaming, ideas, learning, marketing, Research, test, video

[BCM 300] Critical Account of Gameplay: What’s the Password?

When I first learned of the fact that I would have the opportunity to playtest and analyse several board and … More

Codenames, game, games, gaming, ideas, learning, Research

[BCM 215] Pitchin’ a Beta DA!

Originally posted on SQUAAD:
Hey there! Below is my Digital Artefact (DA) Beta pitch video! Contextual Information about my DA…

development, game, games, gaming, learning, marketing, Research, review, test, video, video games

Reflecting on Development and Current Iteration of Rules

The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes … More

BCM300, Board Game, board setup, development, game, games, horror, learning, reflection, slasher, storytelling, test

Game Rules

I believe that through the playtesting stages of my game I have been able to change a lot of the … More

BCM300, database, development, game, game rules, games, ideas, learning, Rules, UOW

Game Prototype and Materials

For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material … More

card games, database, development, game, Game Development, Game prototype, games, gaming, ideas, learning, test, UOW

Comparative analysis of Pandemic and Flashpoint

Board Games. We’ve all played them at some point in our lives. We’ve also most likely had relationships with family … More

Analysis, basics, Flashpoint, games, gaming, geek, learning, Pandemic, Research, strategy games, team work

Learning to Play Without Instructions

> Puzzle Testing Room Forgive the cluttered desktop. I created a test room using this Youtube tutorial in GameMaker Studio. This … More

control, intuitive, learning, lovecraft, mechanics, platformer, Puzzle

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