Big Rip is a card-based game which sees players work against one another to build (and protect) the tallest tombstone. … More
Tag: learning
[BCM 300] You Beta Dress For Success!
Originally posted on SQUAAD:
You can find my initial pitch for my individual game here. Below is a video overview…
[BCM 300] You’ll Play This Game to Death…
Originally posted on SQUAAD:
You can find the posts of my other group members here: James and Ben’s post(s). As…
[BCM 300] Critical Account of Gameplay: What’s the Password?
When I first learned of the fact that I would have the opportunity to playtest and analyse several board and … More
[BCM 215] Pitchin’ a Beta DA!
Originally posted on SQUAAD:
Hey there! Below is my Digital Artefact (DA) Beta pitch video! Contextual Information about my DA…
Reflecting on Development and Current Iteration of Rules
The past 4 weeks or so has proved to be incredibly beneficial in my understanding of the work that goes … More
Game Rules
I believe that through the playtesting stages of my game I have been able to change a lot of the … More
Game Prototype and Materials
For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material … More
Comparative analysis of Pandemic and Flashpoint
Board Games. We’ve all played them at some point in our lives. We’ve also most likely had relationships with family … More
Learning to Play Without Instructions
> Puzzle Testing Room Forgive the cluttered desktop. I created a test room using this Youtube tutorial in GameMaker Studio. This … More