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Game Cultures

  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Tag: cards

GERALD DOES SOCIAL

Because I am lame and can’t reblog so here be the link to YouTube:

cards, game

It turns out, building robots is hard

even if you are only building them in a game. Recently, I play-tested AI Escape (working title) in it’s most … More

artificial intelligence, Card Game, card games, cards, DIGC310, game, Game Development, game mechanics, games, play, Play Test, playtest, Sci-fi

Nearly there (hopefully)!

Again, been doing some playtesting and finetuning of my game. I playtested the game again, and came up with these rules:   … More

Card Game, cards, dev, DIGC310, Dystopia, game, Game Development, game mechanics, games, make, play, Play Test

Abyss: A Review & Dissection

Game Profile Age: 14+ Play time: 30-60 minutes Players: 2-4 players Type: Strategy Category: Card/Board Game & Euro-Game Theme:Underwater Fantasy … More

Abyss, Assessment 2, boardgame, Card Game, cards, DIGC310, Fantasy, game mechanics, games, Packaging, play, remixing, review

EXPOSE YOURSELF

I have a working title: Expose Yourself. It plays upon the centrality of exposure in the game’s design, that all-to-familiar … More

board, Card Game, cards, cash, design iterations, design overview, EXPOSE YOURSELF, game commodities, game design, Game Development, game mechanics, overview, playtests, printing research, Research, skills, time

We Are Dancers

In Cybercultures I established a premise or concept for my game project dossier: a Turing Test for people to play … More

AI, artificial intelligence, card, Card Game, cards, cyber culture, cyberculture, game mechanic, Turing, turing test

Unboxing Coup… Kind Of

bluffing, Board Game, Card Game, cards, coup, deception, game mechanics, game unbox, indie boards & games, the resistance, unbox, youtube

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