Originally posted on Ruby Jones:
Analytic Framework Autoethnographies as decribed by writer Joan Didion are stories of/about an individuals experience told…
Space Sims: Scale, Immersion & Autoethnography
Note: Originally published on https://dystopianthunderdome.wordpress.com/ Introduction As part of my role as a producer for upcoming space sim game Plutonians,…
‘Arcane’, worldbuilding & my own fictional world
*Originally published on Jess’ Pen Arcane: League of Legends is a stunning display of animation, storytelling and worldbuilding. Extremely impressed…
BCM 215 Contextual Report – My flashy DA!
Originally posted on vibe avenue:
The purpose of a digital artifact is not only to solidify an online presence through various…
Classically Trained: A Contextual Report (#bcm215)
Originally posted on The Vorrias Blog:
When I first heard about the subject game media industries, I was hooked and immediately enrolled…
Digital Artefact Contextual Report
Games are an essential part of everyone’s daily entertainment. Everyone, from men to women, of any age, has played games…
Contextual Report
Originally posted on The Matt Mat:
The Fall of Halo: Slower than the Fall of Reach has concluded. Ever since the departure…
bcm215 contextual report
Originally posted on lauren's space:
For my BCM215 DA, I challenged myself to engage in the critical analysis of four Animal…
core memory unlocked: BCM215 final digital artefact and contextual report
Originally posted on charli mackenzie:
Hi everyone! It’s that time of session – the conclusion of BCM215, and that means it’s…
The Process of Analysing and Creating – Dead By Daylight Killers.
Originally posted on Jackson's BCM Blog:
This semester, I decided that I would analyse the various Killers from Dead By Daylight, or…