This post will be final in relation to the development of my game, it will provide the final draft of…
Author: Lunar Delay
Rules and further playtesting
Rules are an essential part of any game, whether they are simple; heads or tails, or more complicated; chess, rules…
Abstraction
My prototype is somewhat abstracted in its mechanics, but less so thematically. The theme of powering robots using different energy…
Prototype No.1
For my first prototype, I wrote on blank playing cards with permanent marker, created a pair of six-sided dice, and…
III: Initial Individual Ideas
As part of our individual learning within BCM 300 students have been asked to develop a game in order to…
Dice Island: the Finale
If you’ve followed this blog over the last three or four weeks, you will have noticed the development of a…
Dice Island – Mechanics
As detailed in my last post, Dice Island is a table-top game which plays through the narrative of plane crash…
Dice Island
A game is a machine used to tell a story, therefore the narrative of a game is vital to the…
Machi Koro – City Builder
Machi Koro is an award-winning competitive table-top board game focused on city building. As the name would suggest it originates…