Rules and further playtesting

Rules are an essential part of any game, whether they are simple; heads or tails, or more complicated; chess, rules…

Abstraction

My prototype is somewhat abstracted in its mechanics, but less so thematically. The theme of powering robots using different energy…

Prototype No.1

For my first prototype, I wrote on blank playing cards with permanent marker, created a pair of six-sided dice, and…

Dice Island: the Finale

If you’ve followed this blog over the last three or four weeks, you will have noticed the development of a…

Dice Island – Mechanics

As detailed in my last post, Dice Island is a table-top game which plays through the narrative of plane crash…

Dice Island

A game is a machine used to tell a story, therefore the narrative of a game is vital to the…