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Game Cultures

  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Author: markpjohnsonblog

BCM300 – Rules and Game loop of Concept

Originally posted on Mark Johnson:
Setup Shuffle all 3 decks and place corners on the board Place player marker on first…

BCM300 – Confrontation of Game Concept

Originally posted on Mark Johnson:
The confrontation in my game is the players fighting against the randomness of the game with…

Nine-Nine!, One Night Ultimate Werewolf

BCM300 – Abstraction of Game Concept

Originally posted on Mark Johnson:
My games theme is abstracted in a way of dungeon crawling being something that can be…

abstraction, D&D, Dungeons & Dragons

BCM300 – Individual Game Materials

Originally posted on Mark Johnson:
As apart of my game in progress i have decided to prototype my game using paper,…

BCM300 – Individual Game Ideas

Originally posted on Mark Johnson:
In class we participated in a brainstorm activity to generate random ideas for our individual projects,…

Deaf vs Blind, Dungeon Crawler, Electric Shock, Higher Lower, Medieval Combat, Pirate, Rapid Prototyping, Snapchat Filter, Spaceship, Street Race, Tower

BCM300 – My Individual Contribution to the Prototype Pitch

Originally posted on Mark Johnson:
As a part of our group presentation pitch of Big Night Out – The party drinking…

Big Night Out

BCM300 Big Night Out

Originally posted on Mark Johnson:
A simple role playing game about a group spending a night out drinking turned into a…

BCM300 Pre-Drinking Party Game With A Twist

Originally posted on Mark Johnson:
In week 3 of this project development a set name and final board design or the…

BCM300 Analysis of Galaxy Trucker

Originally posted on Mark Johnson:
Galaxy Trucker started out as a confused mess of instructions and turned into an amazing board…

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