Originally posted on Hey, Honey!:
As part of BCM300: Game Experience Design: https://www.youtube.com/watch?v=yvNKXbi9Bdo
Author: Hey, Honey!
Mixology Madness: Individual Contribution
Originally posted on Hey, Honey!:
During game ideation, our group sat together and discussed what we were interested in, until we…
Codenames, Takenoko, & Unstable Unicorns: An Experience Analysis
Originally posted on Hey, Honey!:
Codenames: Pictures? Learning Process – 5/5 spies Material Interface – 4/5 spies Gameplay and Interaction –…
Mr. Pickles Wants Your Ball Video Series – Digital Artefact
Originally posted on Hey, Honey!:
Click the video title below, and you will be redirected to YouTube. Once redirected, you can…
Mr. Pickles Wants Your Ball: Contextual Essay
Originally posted on Hey, Honey!:
Mr. Pickles Wants Your Ball focused on the Corruption Mod (Corrupted Bytes, 2015) in the context…
Stardew Valley Under The Lense of Participatory Media, Modality, and Political Economy
Originally posted on Hey, Honey!:
Watch the video here: https://www.youtube.com/watch?v=N7T1Xp3M2e8&feature=youtu.be When playing Stardew Valley, we used the triangulation of modality, political…
Beta Comments & Critical Reflection
Originally posted on Hey, Honey!:
In this second round of comments, I worked on offering various pathways of directions, articles, and…
Beta Blog Post: Mr. Pickles Want Your Ball
Originally posted on Hey, Honey!:
https://www.youtube.com/watch?v=Yji_C_ABnEQ&feature=youtu.be Prior to and while in its development, I conducted an extensive amount of research to…
Critical Self-Reflection of Comments
Originally posted on Hey, Honey!:
Pitch 1 https://jmayfarrington.com/2019/08/16/the-lets-play-shuffle/ The first pitch is a stream of the ‘Let’s Play’ paratext, in which…
Mr Pickles Wants Your Soul. And That Ball. You Better Throw It. (Contextual Blog Post)
Originally posted on Hey, Honey!:
The practice of modding, or adding game modifications, involves adding or altering an aspect not originally…