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Game Cultures

  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Author: foggodesign

BCM300 Reflection Week Eleven

Originally posted on foggodesign:
Throughout my time developing my individual game I’ve come to truly recognize through the actual process…

BCM300 Playtesting, Rules and Other playtesting

Originally posted on foggodesign:
This week I worked towards further refining my game in its rules, after having a couple…

BCM300 Playtesting and Abstraction

Originally posted on foggodesign:
To follow on with my game development from the previous week of playtesting as suggested by…

BCM300 WEEK 8, Draw and RUIN? Playtesting!

Originally posted on foggodesign:
For this week within BCM300, I intended to develop one of my many ideas from the…

BCM300 Individual game initial ideas

Originally posted on foggodesign:
Today in BCM300, we worked towards our own individual games, and quickly experimented by coming up…

BCM300 – Individual Contribution to group game pitch

Originally posted on foggodesign:
Within our group in our presentation of our board game ‘Arsonist Al’ we decided to create…

BCM300 – Mechanics, of the start of the game, and the end

Originally posted on foggodesign:
Our group decided for our blog post regarding the important mechanics within our game. My own…

BCM300 Arsonist Al? The narrative?

Originally posted on foggodesign:
In class today, with my group of Eliza, Sam and Jei we began to experiment in…

Blog post 1, Splendour

~Blake Foggo

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