Originally posted on Eliza Appel:
Continuing on with my individual game design for another week, I’ll look into confrontation within my…
Author: elizaappel
BCM300 – Material Components of Individual Game
Originally posted on Eliza Appel:
Using my initial idea from the previous class, Volcano Run, I had gone ahead and drawn up…
BCM300 – Rules and Playtesting
Originally posted on Eliza Appel:
Continuing on with my Prototype board game Volcano Run! I spent this week, allowing a group of…
BCM300 – Abstraction and Play-testing
Originally posted on Eliza Appel:
This week in our Gamemaking class, we had a look at abstraction and what that means…
BCM300 – Initial Individual Game Ideas
Originally posted on Eliza Appel:
Throughout our most recent lesson, we had a go at brainstorming ideas for an individual game.…
BCM300 – Contribution to Prototype Pitch
Originally posted on Eliza Appel:
Our group pitch for our game Arsonist Al, although running a bit over time, was rather…
BCM300 – Mechanics in Game Prototype
Originally posted on Eliza Appel:
Following on from my previous blog post on the narrative of our group game idea, namely…
BCM300 – Narrative in Game Prototype
Originally posted on Eliza Appel:
The premise of our group board game prototype was more or less set from the start.…
BCM 300 – Splendor Analysis
Originally posted on Eliza Appel:
Splendor, released in 2014, is a fast paced card and chip collecting game that can be…