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Game Cultures

  • Student Created Tabletop Games
  • Game Experience Pitches

The niche and paratextual industries of games and play

  • Student Created Tabletop Games
  • Game Experience Pitches

Author: elenabozic

The Best Kingdom Hearts Pokemon Team – Video Project

Originally posted on Media, Stories and Thoughts:
Wherein I try to channel the spirit of Brian David Gilbert and put a lot of…

The Best Kingdom Hearts Pokemon Team – Contextual Report

Originally posted on Media, Stories and Thoughts:
Over the last several months I have been working on a project to find the hypothetical…

Reflecting on Giving Feedback – BCM215 Progress Reports

Originally posted on Media, Stories and Thoughts:
Last week, me and a number of my contemporaries posted updates on projects that we have…

Making a Pokemon Team with Kingdom Hearts Monsters

Originally posted on Media, Stories and Thoughts:
How does one create a Pokemon team using creatures from a completely different franchise? You break…

Reflecting on Giving Feedback – BCM215 Pitches

Originally posted on Media, Stories and Thoughts:
About a week ago, me and a number of my contemporaries pitched projects that we were…

The Video Game Genres of Kingdom Hearts’ Monster Designs

Originally posted on Media, Stories and Thoughts:
“The monsters in an RPG define most – if not all – of your conflict, so…

Making a D&D Setting – Project Dossier

Originally posted on Media, Stories and Thoughts:
Over the last several months I have been developing a Dungeons & Dragons setting, to be…

Conductor Chaos! A Cutthroat Orchestra Card Game – Presentation

Originally posted on Media, Stories and Thoughts:
Over the last several weeks I have been developing a pitch for a music-themed strategy card…

Progress Report – Making a DnD Setting

Originally posted on Media, Stories and Thoughts:
Constructing an entire fictional world is difficult. Constructing an entire fictional world to fit a set…

Conductor Chaos – contribution to making a card game

Originally posted on Media, Stories and Thoughts:
This blog post was written as part of BCM 300 – Game Experience Design, as studied as…

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