Originally posted on Ray Nguyen:
Following the individual game prototype last week, I am going to finalize my project this week…
Author: Ray Nguyen
Individual Game: Game Rules
Originally posted on Ray Nguyen:
Following my progress of individual game prototype last week, I’m going to continue developing Stairway to…
Individual Game: Abstraction and Prototyping
Originally posted on Ray Nguyen:
According to More (C, 2018), abstraction in a board game context is a conceptual process that the…
Individual Game: Materiality and Prototyping
Originally posted on Ray Nguyen:
As Ian Bogost discussed in his book ‘Alien Phenomenology, Or, What It’s Like to be a…
Individual Game: Initial ideas
Originally posted on Ray Nguyen:
From this week forward, I am going to work on creating a game of MY OWN!…
Group Game Individual Contributions
Originally posted on Ray Nguyen:
During the past two weeks, my teammates and I were working on our game prototype called…
Dice Island: Mechanics
Originally posted on Ray Nguyen:
In last week’s blog, my group was working on developing a board game named Dice Island…
Dice Island: Narrative
Originally posted on Ray Nguyen:
As Moore (2018) discussed in his BCM300 seminar, games are efficient means of conveying ideas, stories,…
An analysis of Machi Koro
Originally posted on Ray Nguyen:
Overview: Machi Koro, closely means “Dice Town”, is a city-building game designed by Masao Suganuma, illustrated by Noboru Hotta and…