Final Rules My rulebook has not adapted from my last post, because choose-your-own-adventure game rulebooks, by convention, are barely necessary.…
Author: Claire
Writing the Game Rules
This blog post will focus on the game rules of Simulation Mindy, and the opening narrative. Narrative Apollo Drake is an…
Game Design: Abstraction in Simulation Mindy
Following my initial game proposal and discussion of philosophies and material components, this post will look at abstraction in game…
The Material Philosophy of Simulation Mindy
A Quick Refresher The product I am designing and creating is a digital choose-your-own-adventure style narrative. It will follow the…
Individual Game Design: Initial Ideas
The week seven class brainstorm was an interesting exercise and I generated more solid ideas than I imagined I could…
My Contribution to the Group Game Project
Our final blueprint, The Balancing Act, was very much a collaborative effort between Ashleigh, Zoe, Bec and myself. Although our group…
Mechanics of the Game Prototype
After establishing a thematic narrative for our card game, it is essential to structure the story using some mechanics. Mechanics…
Gamifying the Work/Life Balance
The Concept Game design is an art you don’t truly appreciate nor consider until you attempt it. Ashleigh, Bec, Zoe…
Chin Music: Analysis of User Experience
The card graphics reflect the game’s cringe-worthy street hip-hop theme (image taken in BCM300 seminar) Chin music is a twist…