Continuing from last weeks blog where I identified changes that needed to be made to my game rules, such as … More
Author: Alexander Mastronardi
Game Rules
Establishing a well thought out, sufficient set of game rules/instructions is important for all areas of game making. The rules … More
Abstraction and Representation in Board Games
Another important aspect of developing a board game is analysing the degree of abstraction within the game. And no, this … More
Materiality and Prototyping
The games philosopher, Ian Bogost discusses in his book ‘Alien Phenomenology, Or, What It’s Like to be a Thing‘, the … More
Individual Game Ideas
Following last weeks group game presentation, it is now time to develop an individual game idea and run with it … More
Dice Island: Original Contributions
Throughout weeks 3-6 of BCM300, I worked collaboratively with fellow class members on a group game prototype which was then … More
Dice Island: Game Mechanics
Following on from last weeks blog post about Dice Island’s game narrative, this post will focus on the mechanics and … More
Dice Island: Game Narrative
As discussed in the week 3 BCM300 seminar by Richard Hall using notes from Christopher Moore, board games are an … More
Game Analysis: Machi Koro
The board game played during BCM300 that I have chosen to analyse is Machi Koro, a city building tabletop game. … More