Originally posted on Abby Poposki:
Throughout the duration of BCM300, I have learned that there is a large amount of effort…
Author: abbypoposki
Get to the Festival: Rules
Originally posted on Abby Poposki:
To make an enjoyable game, rules should be explicitly explained to enhance the player’s overall experience,…
Get to the Festival: Abstraction or Representation?
Originally posted on Abby Poposki:
Get to the Festival is a game based on real life experiences at a music festival.…
Game Prototype: Get to the Festival
Originally posted on Abby Poposki:
Creating a successful game is important, however it can only be achieved through multiple play testing…
Individual Game Ideas
Originally posted on Abby Poposki:
In Week 7, we began brainstorming game ideas for our individual game project. To get the…
Individual Contribution to the Game Pitch
Originally posted on Abby Poposki:
For the Game Pitch, I focused on the narrative, key mechanics and the distribution of the…
Game Prototype: Odds On (Mechanics)
Originally posted on Abby Poposki:
In Week Four, we were asked to create mechanics and rules for our game. We chose…
Game Prototype: Odds On (Narrative and Story)
Originally posted on Abby Poposki:
It’s a Saturday night and you’re at a house party. The pumping atmosphere is barely existent…
Game Analysis: The Lotus Garden
Originally posted on Abby Poposki:
Lotus is a board game that seeks to create a garden full of flowers. Lotus is…