I’m ThatGenericNerd, I’m looking at storytelling in video games and how it works, intro intro intro, lets analyse my model!
When I first pitched my analysis of storytelling, I had a threefold model investigating storytelling techniques in video games through traditional narrative elements, gameplay and world design.
As I began playing these games and researching through countless video game analysis videos, I decided my model was missing vital pieces.
This video on the nemesis system used in Shadow of Mordormade me realise the player is also a vital part of storytelling in this medium and would be necessary to include in an analysis on their stories.
I also realised that world design as a category could easily be separated into narrative elements of setting…
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