board games- an autoethnographic approach

PHOEBE WELLS

Over the last 4 weeks, I’ve had the opportunity to explore and play a range of table top/board games in Game Experience Design (BCM300) at the University of Wollongong.

Source: https://www.timeout.com/things-to-do/online-board-games-to-play-with-friends

Instead of reviewing these games and telling you whether they’re good or bad- I’m here to explain my personal experience with each game and self-reflecting on why I found a certain game confusing, enjoyable, or just straight up boring. So, let’s take a look at the process of playing these games and the mechanics involved.

BACK TO THE FUTURE: DICE THROUGH TIME (2020)

A photo taken from class, attempting to play the Back to The Future board game.

Genre: Dice, strategy

Target audience: Fans of the Back to The Future movie franchise

Publisher: Ravensburger

Designer: Ken Franklin, Chris Leder, Kevin Rodgers

Illustrator/artist: Matt Taylor

From my initial reaction to this game, I didn’t expect to enjoy it very much…

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