Broad Board-Game Pog Authoethnographics

Absolute Bloggers

The Element of Audio

Alright, it’s been 3 weeks and bcm300 is by far the best and most engaging subject I have ever had, and reasons for that first stem from the idea that I got to play board games for those three weeks and then analyse them afterward. If you don’t know what’s happening, please don’t fret because I plan to share with you, the noble reader a game I played as well as its expectations, responses, and effectiveness as a board game, good or bad. That game is ‘Diamonsters‘ a game by Masao Suganuma, designed and illustrated by Noboru Hotta and published by IDW Games



From the get-go, it’s clear that this is what we call in bcm300 an “Ameritrash” game which means it establishes a common theme of conflict between players and the road to winning being paved…

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