When most people think of a ‘bad’ or ‘failed’ video game, it connotes something from years ago, like the Virtual Boy, or cartridges for E.T. for the Atari 2600 clogging a landfill. But the most recent video game failure hits deep for a lot of current gamers. Cyberpunk 2077 was marketed as the most realistic and expansive game that has ever been made, made by what was thought to be a responsible and trustworthy developer/publisher combination. What actually arrived was a broken mess that was unplayable on half of the hardware it was marketed for, and this was panned by users and critics. However, what received more scorn were the conditions leading up to the game’s release, exacerbated by the worldwide pandemic.

When analysing a game, utilising media archaeology as outlined in Erkki Huhtamo’s ‘Slots of Fun…
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