
Collaborating with my group to create Deadline: The Game was a very interesting experience as I have never developed a proper game before, so this whole semester of learning about the game mechanics, understanding how games really work as well as playing them helped so much more than I anticipated.
During the first weeks of us becoming a group we play tested many games that would help us formulate the game. We really wanted to have the element of collaboration as the sole focus for it and we wanted to highlight the struggle of working in a group we may not life. We originally wanted there to be an ‘imposter’ someone who would sabotage the game, but we realised if that were the case the rule of elimination would have to exist, and we all know elimination is not really that fun when you are sitting out the whole time.
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