The creation and development of an original game is not as easy as it may seem. After conducting rapid ideation, playtesting and a market analysis, our collaborative efforts saw the formation of our abstract game ‘Don’t Drop the Bomb’.

As a larger group of six, thoughts were discussed at the beginning of our designing process was made easy once we all discovered we would prefer to carry out the prototype of a card game. We contemplated various themes from mystery to pop culture and originally settled on a game resulting similarly to the strategy card game ‘Spyfall’. This prototype was initially developed under the name ‘Sneaky Blinders’, a mix of strategy, mystery and pop culture references as the theme of the game.

Although, for such a technical game with a lot of mechanics, we found it hard to create a game that did not align too considerably to…
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