Big Rip is a card-based game which sees players work against one another to build (and protect) the tallest tombstone. Numerous specialty and penalty cards create an exciting and strategic play dynamic where each player dies when the game ends, but not everyone wins.
This game experience project was researched, designed, playtested and developed by Josh Crawley, James Zahra and Ben Floyd, and was presented to the BCM300 Game Experience Design cohort via Discord on the 22/05/2020.
For more information, you can access the group’s presentation slides here.