Patient Zero: Rules, mechanics and game loop

Sam Cunningham

Our group board game is “Patient Zero” a mafia meets werewolf and villagers moulded gameplay. In this blog post, we will be looking into how I plan to contribute the rules, mechanics and the fundamental game loop of our game experience to our audience during our presentation while maintaining an interwoven nature within my group and their topics as well as my colleague’s blog posts about genre, theme, and other comparable products will also aid in providing a deeper understanding of our game.

I will be unpacking the fundamentals of our gameplay in our presentation looking into how our game’s rules, mechanics and game loop fit into the context of the theme which is extremely important as Sicart. M writes in “ Defining game mechanics” “This article has defined game mechanics as methods invoked by agents for interacting with the game world.” This highlights the necessity for the…

View original post 412 more words

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s