Playing with History DA

When you feel like it

Part 1


Moore, C. (2011). The magic circle and the mobility of play. Convergence: The international Journal of Research into New Media Technologies, [online] 17(4). Available at:

Friedman, T. (1994). MAKING SENSE OF SOFTWARE: Computer Games and Interactive Textuality. Community in Cyberspace.

Lähteenmäki, I. (2018). How big of a thing are historical games?. [online] Available at:

Part 2


Rad, C. (2016). Battlefield 1 Review. [online] IGN. Available at:

White, S. (2016). Battlefield 1’s campaign mode is brilliant. [online] British GQ. Available at: [Accessed 2 Nov. 2019].

Hussey, D. (2014). Valiant Hearts: The Problem (and Solution) of Historical War Video Games | Play The Past. [online] Available at:

Dang, M. (2019). Playing with the Past: The Pitch. [online] When you feel like it. Available at:

Chapman, A. (2016). Digital games as history: How Videogames…

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