BCM215 Contextual Essay

Rachel Weisz

Using movement and non-movement-based video games to train professional athletes

I created my digital artefact to explore the possibility of using video games as a form of training in the professional environment. Sport-related video games, such as Madden NFL, NBS and MVP Basketball – to name a few – are increasingly popular in the community. Virtual Reality (VR) has additionally become more accessible, and with proper research conducted by STRIVR, we can determine the future possibility of using gaming as a form of professional training. I additionally wanted to break the couch-potato stereotype that video games are tied to, especially now that more research is being made on this topic.


My digital artefact is presented as two short podcasts. The first one explores movement-based video games focusing on Virtual Reality as a training tool for professional athletes. The second podcast notes the skills that can be obtained through non-movement…

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