Narrative Checkpoint


We’re at the halfway point for this Digital Artefact so here are a few updates since my pitch.


The biggest pieces of feedback from my pitch would have to have been the lack of research elaborated on within the post, as well as a failure to incorporate enough relevant material from the BCM215 lectures themselves. I hope to rectify that with this post.

Technological Context

“the independent video game is a form of free expression – not limited by the constraints of a major game publisher, or by what market research dictates. Thus, according to this narrative, the developer invests in the product his or her own ‘original’ creative input. In this view, his or her unique vision of game design is brought into the video game, making it a direct expression of personal, individual feelings and thoughts.”

(Ruffino 2012, p. 115)

From the quote above…

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