The successes and failures of computer survival

Jenna Fairweather blog

This week in class I successfully created a prototype of my game and play-tested it at home with my family. My prototype includes four boards; one for each player, eighteen squares on my board, and a whole deck of cards that are needed to move across the board. Each board has the same goal: get to the memory so the character can be free of the computer, collect the right cards to do so. Each board is nearly identical, each with circuits, a south bridge, north bridge, processor and a memory.

The most successful part of my game at this point would have to be the theme; everyone has loved the idea of travelling through a computer, racing against each other to survive, getting a limited amount of chances to get there. Though this theme is enjoyed by people I have asked about it, I still need to develop the…

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