Creating a game is harder than it sounds. The many different genres and different core mechanical game play lead me into a world of games I have never heard about before. To start with I looking into Legacy games which is a game with the specific mechanic that each session played permanently changes the game EG: Risk legacy. I left this idea because of the sheer amount of work needed to produce such a game. The next style I looked at was press your luck styles games which see players continuously make the decision to risk losing by collecting certain items. So welcome to No Honour among Thieves. Based in the Elizabethan era players are thrust into the world of thieves all from the same guild, each wanting to possess as many of the coins as possible but the more coins the more attention drawn. In this game collecting…
View original post 151 more words