Rules & A Prototype!

homebrew drafts.

After having the game exist in the form of draft rules, sketches and smaller sets of cards for (what feels like) weeks on end, I finally have a fully playable prototype of Jobs & Growth! This version includes 36 cards (12 Assets, 12 Commodities, 6 Pollies and 6 Issues) as well as a basic Growth & Turn counter, paper chits representing currency and 18 3D-printed Meeples to represent Jobs.

As indicated in the above photos, even after four iterations of rules, the sheet I brough with me still didn’t make sense to a new player – I found myself having to step in and help. This is partially due to the rulesheet itself still reading very much like a draft – there is very little flavour, and explanations of components & goals are lumped in with mechanical explanations, making for a very convoluted read. It’s not that the rules…

View original post 241 more words

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s