Jesse Schell in The Art Of Game Design, says “[g]ame design is the act of deciding what a game should be”, a statement which may make you want to throw up your hands in protest saying “what does that mean?”. Schell clarifies this with “[t]o decide what a game is, you must make hundreds, usually thousands of decisions”. This is not the only thing that one must worry about when designing a game. There are “[d]ecisions about rules, look and feel, timing, pacing, risk-taking, rewards, punishments, and everything else the player experiences […] So I wonder how on earth I am going to design a game. As I was brainstorming a list of ten ideas for a game, my brain was screaming out “this is ridiculous! You have no ideas, don’t be absurd”. My entire being was fighting this on every level. I am dumb, I have no…
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