If you’ve followed this blog over the last three or four weeks, you will have noticed the development of a game called Dice Island. This game was a collaborative effort between Alexander, Eric, Ray and myself. Initially, as a group, we formed a connection while playing Machi Koro during our first week of class together. When asked to develop our own game, we chose to adopt the mechanics we liked from Machi Koro to fit a new theme.
In week three my individual contribution consisted of generating the initial theme and narrative of the game, is that of a plane crash leading to four people becoming stranded on a remote unpopulated island. Following on from my initial idea, as a group, we determined how the game would end. Deciding that only one player could escape the island and win as there were only enough resources for a one person…
View original post 194 more words