In week 3 of this project development a set name and final board design or the possibility of a board altogether is still under discussion as we look at the options that favour each factor and research other games for inspiration.
The game my group and I have been prototyping is a drinking game without all the drinking, instead of dares and dice rolls deciding how many drinks you will be consuming on an otherwise quiet night in we have turned this concept into a role-play of types where your character is the one loading up on booze. This avoids hangovers for the players and also prevents the game breaking down and getting messy and unplayable at the end like most drinking games.
The story will follow the players into a night of drinking before travelling to “the club”, the first section of the game will involve the strategy of…
View original post 158 more words