Simplicity. That would be the word that first came into my mind when our game of ‘King of Tokyo’ (developed by games designer Richard Garfield), began. I thought to myself, how challenging can a game really be, when it simply involves rolling 6 die, in order to either attack, heal, or gain energy points. I, for one, did not even begin to imagine how valuable the strategic component of this game could be. As we found out, if you wanted to win, strategy played a big part, in a game that is far from simple.
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