Analysis – King of Tokyo

homebrew drafts.

King of Tokyo is a 2011 king-of-the-hill game that combines dice mechanics reminiscent to those of Milton Bradley’s Yahtzee with tropes of Japanese kaiju (giant monster) film genre. Developed by games designer Richard Garfield (of Magic: The Gathering and Star Wars TCG fame) and published by French company IELLOKing of Tokyo pits 2-6 players against each other as giant monsters, aliens or robots in a battle to control the city of Tokyo, either by gaining 20 Victory Points or ensuring they are the last monster standing by reducing every other monster’s health from 10 to zero.

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Players take turns rolling six dice with faces corresponding to the actions of their monster; depending on their roll they may attack other plays, heal from injuries, gain energy points to save up & buy extra abilities (represented by a deck of cards that can, for example, grant extra damage…

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