Accedemec!

Yes I’m wearing a cape, it is Relevant thx sweaty ❤

Harviainen, J. (2012). Ritualistic Games, Boundary Control, and Information Uncertainty. Simulation & Gaming, 43(4), pp.506-527.

Pearce, C. (2006). Productive Play: Game Culture From the Bottom Up. Games and Culture, 1(1), pp.17-24.

Sarup, G. (1981). ROLE PLAYING, ISSUE IMPORTANCE, AND ATTITUDE CHANGE. Social Behavior and Personality: an international journal, 9(2), pp.191-202.

Simkins, D. (n.d.). The arts of LARP.

Tan, P. (2003). Tensions in live-action roleplaying game design.

2 Comments

  1. You’ve done some great research here Dan! Your editing always makes your videos hilarious and funny to watch! It’s great to see the evolution of your vlogs!
    LARPing is great, it’s the kind of game I think everyone wants to play, but there’s a bit of a social stigma to playing it. I think most kids essentially LARPed when they were young, so why can’t we when we’re adults?

    Like

  2. Jake stole my point! LARPing out-and-about for sure would draw stares and, as you say, interference with the ‘real’ world is both harming to the fantasy being participated in and those who just see some guy furiously swinging around a wooden sword are potentially in danger themselves. Sounds like you’re taking these boring real world implications into account however with your ‘proper research’ haha. Best of luck Dan, can’t wait to see what you’ve got in store!

    Like

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