A few weeks back I had 2 awesome individuals play test my game. It turned out great! From the atmosphere I assume that everyone did enjoy themselves. From the play test I manage to get some feedback for the game and I found out that one of the issues the game was experiencing was the shortage of instants cards to interrupt the story teller. I had already added some extra cards into the deck but I was afraid if I added more. Players will be getting to many interruption cards.
The second problem I noticed in the game was that players were not using their creatures ability cards as much as I would have hoped for. At first I had plan to make the creature cards the same size as the rest of the card. After doing more research and searching up the lore’s of the different creatures. A card size is way too small to fit it all. So I decide to make the description cards slightly bigger. Currently the size is of an A5 paper but smaller.
For the design I had some troubles with it as sometimes I had no idea what I did and I completely screwed up the whole thing. I had to start back at least 2 to 3 times. In the end I came up with something like this.
It wasn’t too bad until I started adding some words to it and found out the cracks on the paper made it a little hard to read. So I changed the background and looks perfect great. The card shows you what creature did you get and the lore behind it. It’s important for players to read the lore as one of the essential game mechanics is that the storyteller has to end the game with their creature as the ending.
After filling in the lore and the creature’s ability, there was still some space to spare. I was still figuring out how to add more interruption cards without increasing the amount of cards I already have. It then occur to me why not a passive ability. The ability is specially made to target certain cards. For example if a player uses the word father you may interrupt that person and continue the story. This ability is specially targeted towards certain cards and gives players that extra interruption they need. All abilities can only be used once as it would become fairly unbalance if everyone keeps using their ability. I also added an additional rule that if a person uses their ability that becomes an immediate interruption. Unlike the passive where you would have to wait for someone to actually say the word in order for it to activate.
Still having space I added the symbols of the different cards at the bottom of the creature card so players may know what each cards category is. The cards itself does not state the category they are in as there is just no space in it but the symbols are there. By adding this extra creature description card not only was I able to better explain the characters to the players. It was also able to add an additional interruption that may help balance out the game. Either way I would have to test this out in the next class. To whoever is interested in trying the game out please help me play test it!