Playtest #2

elysium design utopia

THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 )

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So these little posts seem to be an account for what I find has been an issue when playing the game.  Today’s biggest problem was the fact that we both started without characters, and thus no skills; only to find that some skills are unobtainable currently.  This realisation has triggered the very clear need for a database to be created so I can keep track of each card, each skill, and what they can in turn give the players.

Although I haven’t had the chance to implement tiered skills as of yet, I did experiment with the idea of building up towards a skill.  As it was just myself and Bernice playing, we implemented a rule where in order to obtain a skill, you had to complete 3…

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